Archived Video Game UI/UX Design and Logo Design

Archived Video Game UI/UX and Logo Design

Archived Video Game UI/UX Design and Logo Design

The goal: Create a logo and UI components for the video game.

Tools: Illustrator, Photoshop, After Effects

The goal: Create a logo and UI components for the video game.

Tools: Illustrator, Photoshop, After Effects

The goal: Create a logo and UI components for the video game.

Tools: Illustrator, Photoshop, After Effects

Overview

Overview

Overview

Since August 2024, I’ve been working with a game studio to design the UI and logo for a 3D narrative puzzle game, where players explore an old library at night, uncovering its secrets and stories.

Since August 2024, I’ve been working with a game studio to design the UI and logo for a 3D narrative puzzle game, where players explore an old library at night, uncovering its secrets and stories.

MHELS Word Tree
MHELS Word Tree
MHELS Word Tree
MHELS Drawings
MHELS Drawings
MHELS Drawings
MHELS Drawing
MHELS Drawing
MHELS Drawing

Drawing

Drawing

Drawing

This logo was challenging, trying to fit different themes and symbols into one compelling icon.

This logo was challenging, trying to fit different themes and symbols into one compelling icon.

This logo was challenging, trying to fit different themes and symbols into one compelling icon.

Finalizing The Idea

Finalizing The Idea

For the logo mark, I was able to use the A, a book, and a graphic pen to create our main symbol. I then draw our a custom font for the title. I sent it to my team lead and he loved the logo!

MHELS Word Mark
MHELS Word Mark
MHELS Word Mark
MHELS Word mark
MHELS Word mark
MHELS Word mark
MHELS logo
MHELS logo
MHELS logo
MHLES Logo
MHLES Logo
MHLES Logo
UI/UX Notes
UI/UX Notes
UI/UX Notes
UI Ux notes
UI Ux notes
UI Ux notes
Ui Ux notes
Ui Ux notes
Ui Ux notes

UI/UX Design Lead

UI/UX Design Lead

UI/UX Design Lead

For the UI we want an aesthetic that has an old and hand drawn feeling. Utilizing pens and paper for design. For the UX, we want the puzzles to be challenging but never have the user feel stuck.

Here are some initial notes for the UI when we started.

For the UI we want an aesthetic that has an old and hand drawn feeling. Utilizing pens and paper for design. For the UX, we want the puzzles to be challenging but never have the user feel stuck.

Here are some initial notes for the UI when we started.

Achievement

Achievement

Created an achievement that looks like the headline for a newspaper to give that old feeling. We have three collectable items in the game.

Created an achievement that looks like the headline for a newspaper to give that old feeling. We have three collectable items in the game.

Created an achievement that looks like the headline for a newspaper to give that old feeling. We have three collectable items in the game.

MHELS Word Mark
MHELS Word Mark
MHELS Word Mark
MHELS Word mark
MHELS Word mark
MHELS Word mark
MHELS logo
MHELS logo
MHELS logo
MHELS logo
MHELS logo
MHELS logo
MHELS Word Mark
MHELS Word Mark
MHELS Word Mark

Menu System

Menu System

Menu System

Made a paused menu system that is stylized as an old page. My team and I discussed on what should be included in the menu but agreed on the design and navigator flow.

Made a paused menu system that is stylized as an old page. My team and I discussed on what should be included in the menu but agreed on the design and navigator flow.

Made a paused menu system that is stylized as an old page. My team and I discussed on what should be included in the menu but agreed on the design and navigator flow.

MHELS Word mark
MHELS Word mark
MHELS Word mark
MHELS logo
MHELS logo
MHELS logo

Journal

We wanted to have an interactable journal for the user to learn more about the main character and see items they've collected. I was able to draw and create a journal for us to use!

We wanted to have an interactable journal for the user to learn more about the main character and see items they've collected. I was able to draw and create a journal for us to use!

We wanted to have an interactable journal for the user to learn more about the main character and see items they've collected. I was able to draw and create a journal for us to use!

MHELS Word Mark
MHELS Word Mark
MHELS Word Mark
MHELS Word mark
MHELS Word mark
MHELS Word mark
MHELS logo
MHELS logo
MHELS logo

Controls and Inventory

Controls and Inventory

Controls and Inventory

I discussed with my team on what the controls should be for the game. I then created a controller map for us to put in the menu.

Another component I made was the circular inventory. We wanted an inventory design that fits the aesthetic and is usable for the player.

I discussed with my team on what the controls should be for the game. I then created a controller map for us to put in the menu.

Another component I made was the circular inventory. We wanted an inventory design that fits the aesthetic and is usable for the player.

I discussed with my team on what the controls should be for the game. I then created a controller map for us to put in the menu.

Another component I made was the circular inventory. We wanted an inventory design that fits the aesthetic and is usable for the player.

MHELS Word mark
MHELS Word mark
MHELS Word mark
MHELS logo
MHELS logo
MHELS logo

What's Nesxt

What's Nesxt

I'm currently working on the video game! I'll continue to work on the UI/UX and hopefully have a downloadable version on here!

I'm currently working on the video game! I'll continue to work on the UI/UX and hopefully have a downloadable version on here!

I'm currently working on the video game! I'll continue to work on the UI/UX and hopefully have a downloadable version on here!

MHELS logo
MHELS logo
MHELS logo

Other Projects

Other Projects

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my website!

Thank you for
viewing my website!

Thank you for
viewing my website!